A major problem with board games is people getting bored while waiting for their turn. After realizing that this was a major problem with Clash of Empires, I decided to find a way to make the game shorter Instead of allowing people to take unlimited actions as long as their units could move, I limited each player to 1 action per turn.
Based on playtesting with shorter turns, things went well. The other two players were more engaged, and did not get distracted with their phones because of low downtime between turns. Afterwards, their feedback was very positive, and said they enjoyed the game more than Risk.
One of the main goals of Clash of Empires is to make sure that stronger players cannot gain an overwhelming advantage over other players. With the new rules for turns, weaker players will be more efficient at using actions to attack and defend themselves.