I decided to work on a computer version of Clash of Empires in HTML5, which will allow people to play the game in a web browser without having to download a plugin.
I was originally developing the game in Java and Scala. I was at the point where I had a playable prototype, but I was running into difficulties because of extra work necessary have the application run as an applet or on an Android phone. I wanted to show it to other people for feedback, but many computers did not have Java applets enabled. By having the game in HTML5, it will be easier for people to play Clash of Empires because they will not have to worry about installing a plugin or making sure that it is active. Also, it might be necessary for me to develop on a computer that isn’t my laptop, and setting up an environment to develop HTML5 games is significantly easier than setting up an environment to develop in Java. For example, my laptop had an issue with its charger several months ago, and I did not have access to another computer where I had the ability to setup a Java and Scala development environment. However, I did have access to university computer labs where I could do JavaScript development.