Deckbuilding variant

In order to add more decision making to Clash of Empires, I am considering a card-driven variant. Throughout the game, players will create a deck of cards and play them to influence their pieces on the board.

The mechanics have been influenced by the following games.

Dominion_game

Magic_the_gathering-card_back

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Rules changes for deckbuilding variant.

Setup

  • Each player draws 5 copper and 5 ruin cards.

Game turn

  • Do one of the following.
    • Play an action card.
    • Take a basic action defined by the basic Clash of Empires rules.
    • Play money cards and buy a card. Purchased
      cards go into your discard pile.
    • Remove a ruins card from your hand.
  • Discard cards and draw 5 more.

Scoring

  • No scoring from region bonuses.

Card list

  • Ruins: Gained every time you take a territory.
  • Cleanup $4: Return all ruin cards from hand.
  • Copper $0: Gain $1
  • Silver $3 : Gain $2
  • Gold $6: Gain $3.
  • Quick move $2: Move any number of troops from one territory to another territory up to 2 regions away.
  • Teleport: Move any number of troops from one territory to any other territory you own, or an enemy territory adjacent to one of yours.
  • Surprise attack $3: Same as basic move except that you may remove 1 enemy troop from a territory that you are attacking.
  • Mass attack :$6 Same as basic move, but remove 2 enemy troops before resolving combat.
  • Teleport $5: Move you troops from one territory to any territory on the board.
  • Deploy $4: Gain +2 troops directly onto your board.
  • Mass recruit $6: Gain +3 troops in any territory.
  • Parade $5: Gain +1 VP.
  • Crystal ball $4: Take a basic action and draw two cards.

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