Theme: You are team of Latin American revolutionaries fighting for independence against Spain. However, some people are secretly Spanish collaborators.
Victory
The revolutionaries and Spanish both win by controlling a certain number of spaces on the board. Revolutionaries will win if the game drags on. Control simply means that you have more units on a space.
In larger games, there will be a “Commander” character on the revolutionary side that knows the Spanish collaborators, and a “Bodyguard” who knows the commander. However, the Spanish win if they can identify the Commander and Bodyguard.
Gameplay
Each turn, a player will propose a territory to fight in, and who is going on the mission. The number of people on a mission will be a fixed count based on the player count. Then the players vote on the mission. If the majority of the players vote yes, the mission goes and a battle is fought in the territory. If there are not enough yes votes, the leader passes to the left and one Spanish unit will be added to a random territory.
Missions
Each player plays a card face down into the mission pile, and discards one card. These cards will add between 1 and 2 revolutionaries or between 1 and 3 Spanish units to the territory. Then a battle happens.
- A die is rolled for each side, and the side with the highest total wins with the following modifiers added.
- +1 for each controlled adjacent territory.
- Modifiers for cards. The map will be split up into different terrain types and cards will give bonuses for certain terrain types.
- +1 bonus for Spanish
- If the rebels lose, then they remove 1 unit from the board, and the leader chooses where to retreat the other units to. If the Spanish lose, then they remove 2 units from that territory and remain there.
After missions, each player draws back up to 5 cards.
Spanish deployment
This happens every time a mission is rejected. Draw a random territory from the event deck and add a spanish unit there if there are less than 4 units. If there are 4 or more units, draw another card.
At any time, a Spanish player can reveal themselves. Instead of picking a mission, they automatically go to the deploy step and chose where to deploy units.
Reasoning for certain design decisions
- Spanish collaborator reveal: At some point, the identity of the collaborator will become obvious, and they will not be going on missions. Giving them the ability to choose deployments gives them something to do.
Mission card bonuses for different terrain types: The goal of this to generate situations where players have hands that are better at fighting at different locations, which means there is not an automatic decision to approve a mission that is free of collaborators.