Today, I ran several more playtests at a Break My Game event.The game received good feedback from playtesters, which means I can now start focusing on balance and making the game easy to learn.
Playtest comments
Gameplay
- Avoid punishing a successful attack with a militia card.
- It is difficult to play with a strategy of getting better combat cards because it takes too much time.
- Be careful about ruining game with too many changes.
- The game is unique due to the way it combines Go with a deckbuilder.
- Avoid making the game too complex, the game strikes a good balance of having deep strategy without being too complex.
Rules clarity
- Improve explanation of supply and territory control mechanics.
- Add a player aid.
- Make it clear that Switzerland cannot be controlled.Theme
- Rename combat cards.
Based on the results of the playtest, I plan to focus on the following things over the next couple of months.
- Add a better explanation of the territory control mechanics.
- Update the map. My goal with this is to make the gameplay more clear and give players the option of playing with a larger map.
Special thanks to Break My Game and The Board and Brew for hosting.