November playtest

Today, I ran several more playtests at a Break My Game event.The game received good feedback from playtesters, which means I can now start focusing on balance and making the game easy to learn.

Playtest comments

Gameplay

  • Avoid punishing a successful attack with a militia card.
  • It is difficult to play with a strategy of getting better combat cards because it takes too much time.
  • Be careful about ruining game with too many changes.
  • The game is unique due to the way it combines Go with a deckbuilder.
  • Avoid making the game too complex, the game strikes a good balance of having deep strategy without being too complex.

Rules clarity

  • Improve explanation of supply and territory control mechanics.
  • Add a player aid.
  • Make it clear that Switzerland cannot be controlled.Theme
  • Rename combat cards.

Based on the results of the playtest, I plan to focus on the following things over the next couple of months.

  • Add a better explanation of the territory control mechanics.
  • Update the map. My goal with this is to make the gameplay more clear and give players the option of playing with a larger map.

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Special thanks to Break My Game and The Board and Brew for hosting.

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