Summary
I am considering changes to the scoring system to periodically give points for controlling or dominating certain map regions in place of modifying the combat system. This will encourage attacking to secure points for a region and prevent opponents from getting points in a region.
Details
- Players will get points for having the most territories in a region.The players in 2nd and 3rd place will also get some points.
For the Europe map, regions will be scored like the following.
Region | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|
Iberia | 5 | 3 | 1 | 0 |
France | 6 | 3 | 2 | 0 |
England | 3 | 2 | 1 | 0 |
Italy | 4 | 3 | 1 | 0 |
Central Europe | 8 | 4 | 2 | 0 |
Balkans | 5 | 3 | 2 | 0 |
Eastern Europe | 7 | 4 | 2 | 0 |
If there is a tie, each player gets half of the possible points, rounded down.
Playtest report
Observations
- Occupying an entire region was valuable to stop other players from getting points. However, it was better to expand in regions controlled by an opponent to get points from them.
- Controlling the center of the map is difficult because a player can be attacked from multiple sides
- Brown did well because they were not attacked. Green and Orange were too busy with other parts of the map.
- Orange became a lame duck by the middle of the second round because they were fighting too much and did not have enough troops. Part of the problem is that they were trying to hold onto Central Europe, which is in the center of the map.
- It is significantly easier to control a region near the edge of the map.
- Players spent a lot of effort fighting over 2nd place in a region.
Potential changes
- Decrease value of outer regions
- New reinforcement system
- Players will be able to redeploy troops lost in battle
- Players will not gain bonus troops at the end of each round.
- Players will gain a troop when taking over a territory, and lose a troop when they lose a defensive battle.