Recent playtest notes

Yesterday, I playtested Clash of Empires with the updated map. Initially, we played a one turn game with 4 players. During the game, there was a problem due to the fact that players spent a large portion of time waiting for other players to take their turn.

In order to reduce downtime between turns, I decided to see what would happen if each turn was split into “micro turns”. With the new rules, each player made one troop movement during their turn. After 10 turns, each player would receive victory points and money and the game would end after 30 turns. Afterwards, I tested out the rules in a 3 player game and they worked well because the low amount of downtime between turns kept the other players more engaged. As a result of this playtest, I plan to continue playtesting with “micro turns” rules and work on balance issues.

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